There are 39 nonland, noncommander cards that work within or alongside Equipment strategies and 41 that go with tokens (heavy overlap here!)
Often the best thing that can happen to you is that your opponent just fails to draw Be Prepared, and Whole New World can help them draw it
Serrated Arrows killed them, and did it out of decks that otherwise would be unable to touch the other color's best man
Blood Bowl contains: Secret Lair: Warhammer Age of Sigmar is all about defeating Chaos
Too bad it specifies +1/+1 counters are the only ones you can remove with the last ability, even so, paying two power for a 2/2 robot and card draw isn't bad at all
Just like Arcades, the Strategist, Felothar the Steadfast takes advantage of how resilient defenders are to attack opponents as if they weren't defenders