Unlike Ninth Edition, which basically shared time with Saviors, Tenth Edition gots its own 13 weeks, to go alongside Planar Chaos 13 and Future Sights meager 10
After all, if they dont, they may inadvertently give you the tools needed for their destruction
I honestly have a feeling this strategy might be secretly broken, mostly because many decks simply cannot interact with what its doing and can lose on the spot
Like most Magic: The Gathering cards, the value of The Wandering Emperor depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Kamigawa: Neon Dynasty Promos)
The One Ring, meanwhile, can be easily cast off of the likes of Sol Ring, Mana Crypt, and Mana Vault, format all-stars that many players chase in their early turns and mulligans
When your color pairs identity is wrapped up in drawing cards, playing lands, and making all your creatures huge, its easy to create a bunch of different value piles