So, with the exception of the land choices, the bulk of which are derived from the 2013 Commander deck Mind Seize, these are the cards I've chosen to make up my deck
Unlike permanent ramp sources, rituals trade sustained acceleration for explosive single-turn plays deploying a commander two turns early, fueling a storm chain, or enabling a combo finish
Whether it be through equipment, auras, or Vampire kindred bonuses, as you tick that power higher you get to return stronger and stronger creatures
Then you can -3 her and make two 2/1 reach menace Spiders, which is pretty good as well
Gladecover Scout can get another try when Razorverge Thicket hits Pioneer
Because sacrifice is a standard keyword action, there is no perfect strategy to handle all sacrifice cards