ST15 features a deck featuring the Whitebeard Pirates, who fight with the power of their leader and a huge hand
You get to hit your land drops, you have cards to discard to effects (and perhaps recur with others), and youre thinning your deck to ensure that subsequent draws have a higher chance of being spells than lands
Lets go over each games functionality, where theyre comparable, and where theyre separate
The options that remain are [Card]Thoughtseize[/Card], [Card]Spell Queller[/Card], [Card]Spell Pierce[/Card] and [Card]Metallic Rebuke[/Card] artifacts are so ubiquitous and powerful in this format that Im giving Rebuke a pass on the enabler front for now
In most cases, this means damage greater than the creature's toughness, but take into account any damage that was already dealt to it that turn
Matte-textured card sleeves inspired by Devil Fruits are available at select convention events