One which could serve tons of Commander archetypes, both as a central focus or a niche card package
The difference with this set is the Illumineers Quest Deep Trouble, a solo mission or a cooperative opportunity to take down Ursula in a game
Just having a creature that gives you hexproof and has some sort of defense against removal is solid, and once you factor the protection your other heroes get, its pretty good, especially when you have game-winning heroes around like Thor or Hulk
Sun Ce, Young Conquerer Of the Portal: Three Kingdoms legendary fun-times, Sun Ce is probably my favorite to run as a Commander that hasn't been reprinted
Gornog may seem like a surprising choice for the top spot here, but hear me out
The spells advantage lies in its Convoke ability, enabling the controller to tap any number of creatures to help cover the cost, which is especially useful if theyre low on land