Upon transforming, Ulrich becomes a 6/6 and can fight any non-werewolf creature, serving as a repeatable form of removal
The stock decklist is pretty good at doing this, but there are some gaps in the plan we can still optimize
Viable game plan against some aggro lists
(Full disclosure: Ive never actually seen an episode of Duck Dynasty so I might have gotten that one wrong.) The point Im trying to make is that television has gotten much more compartmentalized
The downside, of course, is that games tend to end quicker, and she disproportionately helps out decks with a higher CMC curve
Best Combat Damage Enablers You want to enable saboteurs by giving your creatures evasion when they dont already have it, or clearing the way for them to connect