But Petrified Hamlet lets you choose a land card name and disable the activated abilities of all instances of that card except for its mana production
Throw in cards like Death Cloud, and you can end up with a ton of extra permanents in play under your control
But in the original set, some of the best cards, like the starter pokemon, were Stage 2 cards
Chatterfangs ability to create a wide battlefield from any type of token being generated is tough to beat
As far as programming and art go, I'm not actively in need of any assistance (although, any artists/spriters willing to contribute, or programmers familiar with Unity are welcome)
Delayed Blast Fireball Foretell was a really cool design space with some interesting cards on offer, but I always felt like it was a bit limited at the same time