banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn
Enjoy your 1/2 flyer back on Turn 5! As it stands, you can only cast it on your own creature
Additionally, as demonstrated by the spoilers in this article, Dice matters will get a lot of support with cards that work alongside Attractions
For example, lets say I attack with [c]Ankle Shanker[/c], a 2/2 with both first strike and deathtouch as long as its attacking
Working together, the gods and the dwarves captured him on Axgard
I can only imagine the variety of definitions all of you have for pump spells