The Generation VII set Lost Thunder has three cards depicting Unown, all of them allowing the player to win the game if some difficult condition was met: The group spelling out "MISSING" will win you the game if your opponent's Lost Zone contains 12 or more Supporter cards, the group spelling out "DAMAGE" will win you the game if your Pokmon collectively have 660 or more HP of damage sustained at a time (including the group itself), and the group spelling out "HAND" will win you the game if you have 35 or more cards in your hand
Aside from that, the other Striker spells give the deck some leeway against tough spots
Plug in to the expansive Spark, wander the dangerous Junklands, explore the grimy Undercity, and peer into the luxurious penthouses of the High Level
Unfortunately, it took forever for the deck to come together as a cohesive whole because it didn't have meaningful endboard pieces to make, and it also lacked viable consistency-based extra deck cards
Orcust Monsters want to be in the Graveyard, as that's where all of their effects are triggered
Thanks to the new Problem Solving Card Text, we can now easily identify an effect and differentiate it from an inherent summon