The dream is playing this on turn 2 as a Rampant Growth effect, and that will come up occasionally, but as the Nurturing Pixie decks have shown us, just being able to bounce a creature back to your hand to reset an Enters ability can be good enough
Blast off to distant planets, wield dazzling magic...and maybe even wage a war with alien factions
That makes Heroic Intervention effects more reliable, but this is card advantage and in Red
"Disney Lorcana's First European Championship Fittingly Ends With Ruby/Amethyst On Top"
I'd wager that having Ultimecia, Temporal ThreatUltimecia, Temporal Threat, Displacer KittenDisplacer Kitten, and Verity CircleVerity Circle on your board simultaneously will allow you to run away with any game easily
If your pods heading too far down the battlecruiser route, you should consider picking this up to remind them that Magic can be a very fast game