Overrun effects grant mass trample for a lethal combat swing
Used in ProsBloom, Dream Halls, and other combo decks, Meditate could safely be cast at the end of an opponent's turn (provided they had no imminent threats on the table), or be used to grab pieces for a combo deck
Of the three Esper zombies, its certainly the most flexible
And it is pretty much always an imposing board presence This is Cancel when you dont Bargain it, and Counterspell when you do
Anger is a pretty weak card, but it has a cool ability that only triggers if it is in your Graveyard
Conciliator's Duelist Conciliator's Duelist is a perfect example of my favorite Cube philosophy, "Make the fun thing good." On its surface, Duelist is a card that replaces itself when it enters, and lowers life totals