Conclusion Even though Fallen Empires had a lot wrong with it, I think that it's important to remember that it was released at a time where Wizards of the Coast was still new
Expect to see the Human Werewolf feature in Gruul Werewolves and Mono-Green Midrange, since both sides care about growing your creatures with counters
Torbran, Thane of Red Fell Let me explain this like a cartoon caveman would: Red deal damage
Interestingly, the two signpost gold uncommons curve into each other perfectly: by turn four, you can have six lands in play and six power on the battlefield, putting you well ahead of your opponent
But were not here to review how cute this set is today, because its clear this set was going for a very different approach
Red/Whites Keldon Strike Teams ability to put down 5 power haste out of nowhere to close out a game is especially noteworthy