As we were still a few months away from War of the Spark debuting Karn, the Great Creator, anyone looking to pick up the deck absolutely needed four copies of this iteration of the silver golem to compete
Of course, you can't choose it yourself, as the effect is random, but it will work in your favor more often than you'd think
You're mostly leaning on the activated ability here for this to be a card that is worth spending 4 mana on and not adding to the board
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That means it gets a counter on it when you play it, and then on your next two upkeeps before it goes to the graveyard
Nowhere to Run Nowhere to Run is a somewhat playable black removal spell, but the best aspect is that this black enchantment takes off ward and hexproof from creatures