Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase
Instead of ending up with stacks of physical common cards you don't need, your entire collection is managed digitally
destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn
The TCG is broken and something needs to happen to steer it back in the right direction
You do get the option to discard a card and draw to manipulate your deck somewhat, but the payoff will depend on how many Instants you can pull from on opponents turns
Its not an approach I often take, but when I do, I only get better and better at the art of not needing subtlety