One a one or two powered dork (that neither grows itself or has an "on damaging opponents" trigger trample is probably the lowest value keyword you can have
Dominaria United is undoubtedly one of the most thematic Magic: The Gathering sets weve had in a little while
While a true Turbo Fog strategy would be hard to pull off in Commander, damage prevention cards could be an excellent tool to give cards like Assemble the Legion and Helix Pinnacle just a little more time, especially alongside board wipes and other traditional control tools
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Few green Auras for MTG scale this dramatically in multiplayer
Voice of Many | Illustration by Greg Staples The Too Many Cards topic is as old as Magic itself, as witnessed by this old thread reposted on Twitter by SaffronOlive: The whole thread linked by SaffronOlive (which is from 1994) is worth a read, but two topics stood out to me, above all for how common they still are: players are worried that WotC will kill Magic by printing too many cards or by printing too powerful cards