Ursula, Power Hungry Leave your appetite for lore sated Ursula, Power Hungry is one of the show-stopping amethyst cards in The First Chapter
Ray of Command ( Ice Age/Alliances & Mirage/Visions/Weatherlight ) The quintessential combat trick in all of limited Magic , Ray of Command was a first pick card virtually on the caliber with red X-spells back when they were common
It arrives untapped and ready to be used
Rather than challenging your opponent directly, the game plan is to get more value from your board than your opponent can from theirs, faster - while also using tricks to disrupt them and Bodyguards to protect your more important characters
Goblin Chieftain On its own, a little 1/1 goblin token (or even a few of them) isn't that much of a threat
A couple of juicy targets include Nyxbloom Ancient for literally all the mana, Inferno Titan to burn away opposing boards, or Craterhoof Behemoth to trample the pod into dust