The 1st ability already lets you create a token helping you to fulfil the 2nd draw ability and the last one is literally game ending if you can attack (or tap) 15 of your Creatures
Mark could tell that Aaron was simply stalling
Water is still one of the moderately common energies despite featuring in the starter deck and two theme decks
You can use it to trade effectively to stop your opponent from pulling ahead, or to protect your questers and ensure you keep your lead
This build looks like the one I posted here a couple of months ago, but drops the anti-meta versatility of Vanity's and Majesty's Fiends, thus, it aims for a more straightforward OTK win through heavy draw power, field devastation and higher ATK monsters, instead of going for a slower gameplay of controlling the board
The artwork will have yellow cheeks (indicated with grey in the picture below) There is no first edition symbol at the left side of the card (indicated with green in the picture below)