Then, at the start of combat on your turn, you get to reanimate a Pirate creature from your graveyard with a Finality counter on it
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The good thing about having a trigger for death in the commander itself is that I dont need a lot of adjunct trigger elements in the deck
With a little bit of tweaking, we can make a group hug deck thats engaging to play against and fun to pilot
Playing Stormcallers turn 1, Cori-Steel on 2, then Town and recasting Stormcallers on 3 seems like an interesting core to build around
Raw power counts, value counts, uniqueness counts - and so does being cool