You can instead refer to your sideboarding notes to quickly swap out cards, then spend the same time you use to shuffle your deck to think if there's anything else you want to add or remove
For Prey Upon to be good, green needs to have bigger common creatures than every other color (particularly ones available on turns three and four) and for cheap, instant-speed interaction to be scarce
This archetype may be used by the pilot specifically to disrupt powerful opponents by adding elements of chance and unpredictability to the game, which their own deck is better able to navigate, or may simply seek to create unexpected and unique board states that rarely exist in other games of Magic
Anyway, I quickly added what initiative cards I could into a Mono-White deck, which adds an interesting little game to how the deck plays: Nadaar himself ventures into the dungeon, so ideally you want to get the initiative and open up Undercity first before playing Nadaar
And with all the options to fill your favorite kindred deck, what if there was a way to just bring out any of the above for free
Block Icon 2 Type Water Seven/Straw Hat Crew Effect [Counter] K type and you have no other [Cavendish] Characters, set up to 2 of your DON