Green-Blue Town Ramp Play Towns to get extra value from your lands
2: Buster Sword Big sword go boom
When Sisu hits the board, your opponents lower-strength characters will be left turned to stone
His ability to ready up again twice per turn when chosen for an action or an item's ability seems fairly good to me as well, with a high ceiling for shenanigans, from my initial impressions at least
Your main lines of play revolve around sending characters on quests for Lore, then using powerful shifts and songs to protect your board
If you're the only one in blue-red, an And yes, I would be remiss if I did not to mention that you have access to one of Magic 's all-time greatest spells in this format: Going to Value Town With two top-performing archetypes mapped out, I have to mention a deck I've been experimenting with to some success