Might of the Old Ways in particular is tricky because effects always happen in the order they're written
They had to deal with a card that does the same thing, with the little drawback that you have to discard your hand
However, that cost is mitigated by saving Pact for a big combo turn, where it can protect combo pieces from interaction at no cost, ending the game before payment's ever an issue
In cube play with 40 card decks two connections is usually enough to end any battle going at all past the midgame
Wizards of the Coast, the company that makes Magic, made a legally-binding promise to never reprint these cards, and they tend to be extremely powerful
Institute Of Technology, Prestigious University Locations are one of the trickiest card types for an opponent to deal with, as there's little targeted removal , and challenging them uses up your questers and challengers with little benefit