78/130 Machop
Evendo, Waking Haven Green's entire identity is having big, stompy creatures ready to bash your opponents' skulls in, which makes the otherwise high charge counter cost of 12 or more startlingly achievable
Mortify will basically never be dead and it will give you a whole added bit of security over something like a Doom Blade
In all honesty, its one of the better 3-mana counterspells, potentially giving you control of the spell, and your opponent freaks out at the possibility of getting their expensive spell stolen, not countered
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This planeswalkers +1 ability is awesome at making your creatures better, and the -3 ability is also quite good if you only need a card like Perilous Snare to take control, instead of waiting for the final ability