This deck might hit a glass ceiling
But you get a flying double striker so you are dealing 10 damage each attack evasively
Not only does having more cards in hand decrease the likelihood of you running out of things to play, but it also gives you a wider range of options for your turn
If that's the case, it's unlikely I want to wait until turn five to get my Commander out, which means I need some ramp
Sample Decks : Krak, The Thumbless/Sakashima Commander, Yusri, Fortune's Flame Commander 11 Wizards One of the oldest creature types in Magic, Wizards are well-established as a very strong archetype across multiple formats
Originally, I wasnt planning on playing much with Modern Masters