It's got enough power behind it to really drive a deck's strategy, but it just isn't efficient or powerful enough on its own to power through cEDH
From out of nowhere, a single card changes the rules of the game such that doing something improbable means you win
The former is better than the Angel since it cannot be harmed by colorless creatures either
The main difference between the two is that, while transforming DFCs mostly need to be played with the front face up, modal DFCs can be played as either side of the card
The Final Fantasy Adventure lands wont be as strong as other cards on the list, but a lot of them can be thrown in any non-competitive Commander deck that shares a color with it, and the deck will be better for it
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