Kaldheim brought us Magda, Brazen OutlawMagda, Brazen Outlaw, which gave a power boost to other Dwarves you control, created Treasures, and let you sacrifice Treasures to search your library for an artifact or Dragon card-- instantly evocative of the Dwarven quest dramatized in The Hobbit
This card can be a little slow but gives you a steady stream of value if it goes unanswered
The Ruby/Sapphire starter deck leans heavily into the Dual-Ink mechanic that Archazias Island is really known for, letting you leverage fun and creative combos between a diverse set of cards
As exile zone is a game zone, the exiled cards are still not outside the game
While not necessarily a deck-defining card, shes a crazy good 4-drop that can help you gain a lot of advantage in both mid and late game
For years, one of the running jokes in the Magic community was that R&D was secretly controlled by an alien brain in a jar named Gleemax